Sunday, February 28, 2010

AD&D Campaign

In the past couple of years have started up several ad&d 1e campaigns but to no success. Well i have booted up another one. So far the players number in three and i have only ran one session. The characters are a Monk, Paladin, and a Dwarf fighter (the dwarf died already). I ran the first session last week kicking it off with an old school dungeon crawl Xalathern's tower which is a homebrewed dungeon i found online. The first session went well everyone had fun and i am starting to flesh out the world for the campaign. It will be a very generic medieval fantasy world but thats what i want for this paticular game. I will keep updates as the adventures progress.

Saturday, February 13, 2010

D&D Documentry

I am on a posting frenzy today but for those of you that have not seen this check it out it is a very good documentary about d&d.

http://www.youtube.com/watch?v=3c8vhub_vMI

New Map

Here is the new map of Vulkara...
copy and paste the link below to check it out... I will be detailing all the locations in full in the future or whenever i feel like posting..
http://img7.imageshack.us/img7/6506/vulkara2.png

Magic on Vulkara and Airships


Magic at one time was a strong force upon Vulkara. The ancient force was at one time known as the weaving and the science behind the matter is not actually mystical to any effect. The ability to wield magic comes from the will of the mind to warp reality around ones self and create a desired result but with this great power comes a price. Warping the fabric of reality creates a paradox as reality fights back against the will worker. This paradox is what evidently led to the age of ruins and tore apart most of the material fabric of the world. Magic in the age of ruin has changed. The ancient secrets to wield magic have been lost and with it now wizards can only cast specific formulas that have been passed down. (Yeah i ripped the idea from mage so what..)

Another curious subject on Vulkara has been the invention of the airships. A recent invention created originally by the Wizards of Izulde. They found a particular crystal known as Ozua crystal that has unique properties. When combined with any source of magic creates a repulsion effect. This actually will make anything in enclosed space of the crystals to float. After some months the first airships where constructed from this discovery. The ship itself is made of wood just like a sea going vessel but with no sails. The crystals are stored in a wooden box/container in the center and lower decks of the ships. The box also has shutters made of metal. There are two shutters one on front and another in back, these lift and propel the ship depending on the amount of the shutter that is opened. Attractable anchors are also attached to the bottom of the ships to keep the ships from flipping when landing these anchors are raised inside the ship and when flying they are let down. After the 20 or so years most of the great city states have adopted this invention to create many fleets of airships that now roam the sky's.

Saturday, February 6, 2010

Composition of Vulkara

Vulkara is like other worlds except it doesn't quite exist in the full material plane. Only parts of Vulkara can maintain material form and some scholars even venture to say the only reason that any physical existence remains is through the belief of those whom inhabit the plane. Even the small areas that remain physically stable still are occasionally disrupted by paradoxical fluxes. These fluxes can bring about strange occurrences usually minor but sometimes as great as slowing time, sending one to other place in time and space, or even bringing nightmarish dreams to life. Thus because of these dangers few travel outside the walls of the few city states that dot the landscape. Outside of the known world there is a place that continues on for said eternity only few whispers have been said about this realm and it is said to contain pure madness and one would have to be mad to venture there. The dead are also said to inhabit the outer realms for it seems that no one can truly leave Vulkara once they enter including dead.
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The new origins

The old ones were an intelligent alien race almost human like in appearance. They spanned the universe collecting various lifeforms and resources with the ultimate goal of creating a world of their own through a planet forming device. After many eons of searching, they chose the planet that is now known to those that inhabit it as Vulkara. Vulkara was a young planet, newly formed with only primitive microscopic lifeforms living beneath the surface. The experiments to reform the planet went dreadfully wrong soon after changing the face of the planet. This change is now known as the age of the awakening. Soon after the device was ignited the creatures that were brought aboard were changed, and the planet under went a stage of creation that the creators did not imagine as the whole of the planet was sucked into a temporal rift sending the lands into an alternate dimension. The old ones were blocked off from their home in the heavens and forced to exist amongst the beings that they had brought there. The old ones were forced to reign the lifeforms that they could under their control and after many ages of containment, finally gained control of the plane. The best device of control they found was working from the shadows making themselves to be gods and directing the construction of a mighty civilization from sheltered seclusion. They taught the power now as magic to their servants showing them the greater potential of the mind and taught them the secret patterns to wield it. After many ages, they became more reclusive and retreated more into seclusion until they were only a myth directing the mighty civilizations that they secretly controlled. Eventually the power of magic would be the down fall of their master plan and slowly the acolytes of the old ones gained sufficient powers of their own and some were driven mad by the tampering of reality. These mad 'wizards' now known in the current age as the chaos reavers, sought to tear apart the temporal fold of the plane. Great cities fell, temporal rifts opened up swallowing whole continents and bringing the end of the age of reason. This is the current age after the age of reason the old ones are never seen and some believe them to be only a myth, few vestiges of civilization exist much longer. This is the age of ruins, the power to bend reality to the wills of those who can wield it has been lost,this is the time for adventures, this is Vulkara!
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Friday, February 5, 2010

Vulkara reborn

A note to all i am very ADD so bear with me if you are following my posts. I was initially thinking of abandoning the Vulkara project altogether but after reading the blog of the weird world of quantiue i have decided to just take a different approach to the setting. I will be revealing little tidbits for the reworking.