Races
Giant Kin: Can be fighters up to 6th level.
Being near tall and lumbering they have some natural strength that is just natural to their race as such they gain +1 to damage with melee weapons.
They are naturally magic resistant and gain +4 vs. magic and +2 vs. poison.
Giant Kin are easy targets and as such are at a +1 to hit
Being hardy folk they gain a +1 to all hit die rolls.
Lizard folk
Can be fighters up to 5th level, Magic-users up to 4th level and thieves up to 6th level.
-1 to hit because of their naturally hardened scales.
Can use their claws as natural weapons dealing one damage die
+2 saving throws vs. poison's
Moloch's (Primitive jungle dwelling folk)
Can be fighters up to 4th level and thieves up to 6th level.
+2 to hit with missile weapons
-1 to hit for small size
+4 saving throws vs magic
When being actively stealthy they gain +1 to surprise
Amazons
As per elf men and magic..
Just ideas that are subject to change..
Roleplaying Adventure in a Techno-Fantastic Age
3 hours ago
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