Sunday, January 24, 2010

Races of vulkara

Races

Giant Kin: Can be fighters up to 6th level.

Being near tall and lumbering they have some natural strength that is just natural to their race as such they gain +1 to damage with melee weapons.

They are naturally magic resistant and gain +4 vs. magic and +2 vs. poison.

Giant Kin are easy targets and as such are at a +1 to hit

Being hardy folk they gain a +1 to all hit die rolls.



Lizard folk

Can be fighters up to 5th level, Magic-users up to 4th level and thieves up to 6th level.

-1 to hit because of their naturally hardened scales.

Can use their claws as natural weapons dealing one damage die

+2 saving throws vs. poison's



Moloch's (Primitive jungle dwelling folk)

Can be fighters up to 4th level and thieves up to 6th level.

+2 to hit with missile weapons

-1 to hit for small size

+4 saving throws vs magic

When being actively stealthy they gain +1 to surprise



Amazons

As per elf men and magic..



Just ideas that are subject to change..

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