Tuesday, March 30, 2010
Gaming with my girlfriend
Friday, March 26, 2010
Vulkara
http://vulkara.blogspot.com/
i will be detailing step by step as i go on my creations..
Wednesday, March 24, 2010
Life getting in the way
Sunday, March 7, 2010
AD&D Campaign session #1
The dwarf immediately decided to break the lock on the coffin revealing that it housed an undead ogre ready for the kill. The dwarf was brought down instantly and the other two barely survived and managed to escape to the surface dragging the dwarf behind. Upon again reaching town they rested up and decided they needed another companion in doing so they met a strange creature, humanoid in appearance but completely cloaked calling himself a Yaki. This creature claimed he was a thief and was generally good natured but untrustworthy. So they ventured back into the depths this time avoiding the undead ogre but encountering a giant weasel which they bested quickly and another ogre whom the paladin managed to haggle with.
The dwarf discovered a elevator shaft to another level and activated it not knowing that it was one way only. He decided to call upon the power of the Yaki (whom apparently had various strange powers) Yaki made a deal with the dwarf and in short the dwarf died in the end by selling his life. After which time the chracters left to regroup once again ending the first session..
not very inetresting.. but things will get better..
Thursday, March 4, 2010
Age Of Lore
Thanks Gary..
I never got to meet Mr. Gygax but i did used to correspond regularly with him through email a few years back. He seemed like a cool guy and even though i never met him i miss him and am grateful to him for giving me hours and hours of entertainment and making me the person i am today. Cheers Gary I'm still having a blast after all these years.
Wednesday, March 3, 2010
Making a roleplaying game
Sunday, February 28, 2010
AD&D Campaign
Saturday, February 13, 2010
D&D Documentry
http://www.youtube.com/watch?v=3c8vhub_vMI
New Map
copy and paste the link below to check it out... I will be detailing all the locations in full in the future or whenever i feel like posting..
http://img7.imageshack.us/img7/6506/vulkara2.png
Magic on Vulkara and Airships
Magic at one time was a strong force upon Vulkara. The ancient force was at one time known as the weaving and the science behind the matter is not actually mystical to any effect. The ability to wield magic comes from the will of the mind to warp reality around ones self and create a desired result but with this great power comes a price. Warping the fabric of reality creates a paradox as reality fights back against the will worker. This paradox is what evidently led to the age of ruins and tore apart most of the material fabric of the world. Magic in the age of ruin has changed. The ancient secrets to wield magic have been lost and with it now wizards can only cast specific formulas that have been passed down. (Yeah i ripped the idea from mage so what..)
Another curious subject on Vulkara has been the invention of the airships. A recent invention created originally by the Wizards of Izulde. They found a particular crystal known as Ozua crystal that has unique properties. When combined with any source of magic creates a repulsion effect. This actually will make anything in enclosed space of the crystals to float. After some months the first airships where constructed from this discovery. The ship itself is made of wood just like a sea going vessel but with no sails. The crystals are stored in a wooden box/container in the center and lower decks of the ships. The box also has shutters made of metal. There are two shutters one on front and another in back, these lift and propel the ship depending on the amount of the shutter that is opened. Attractable anchors are also attached to the bottom of the ships to keep the ships from flipping when landing these anchors are raised inside the ship and when flying they are let down. After the 20 or so years most of the great city states have adopted this invention to create many fleets of airships that now roam the sky's.
Saturday, February 6, 2010
Composition of Vulkara
The new origins
Friday, February 5, 2010
Vulkara reborn
Saturday, January 30, 2010
Another sandbox idea
Done..
Friday, January 29, 2010
Sourcebook
- Fighters up to 5th level, Magic-users up to 8th level, and thieves up to 6th level.
-Being a mystical race honing the secrets and gifts of 'magic' they can memorize one additional level one spell
-Exer have four limbs and as such can easily use all of them for attack thus gaining a +1 to melee attacks.
-+2 vs. magic
Sunday, January 24, 2010
Origins of Vulkara
Origins
Vulkara is a small planet circled with three moons ,(Plantis, Orsis, Rumis), and two suns one red and one bright white (Se and Une). Eons ago before the age of ruins and before the Blessed age their where the old ones, beings immortal with powers beyond comprehension. They brought all that was to the world of Vulkara, they are said to have descended from the heavens finding the primitive lifeforms ,they multiplied them into new life and gave them awareness. The lifeforms worshiped them as we would know as gods and the old ones ruled the lands protecting the lesser beings but with the cost of devotion and worship.
After more then 3 ages they ruled until the time of the awakening. The populace of Vulkara found that with ignorance came bliss until they realized they where nothing more then slaves. They rebelled against the old ones driving them back to the heavens to never be seen again. The new age brought a rise of mighty kingdoms ruled by various races which had evolved over time thanks to the mighty powers of the Old Ones. Rulers and kingdoms clashed in mighty battles over the jungles of tarnis to the slopes of the grul mountains until out of the ashes rose the empire spoken in the age of ruin as the Kingdom of Vex-ere. For over 50 generations the kingdom flourished until the mighty line of emperors and empresses had vanished and the lands were left without a strong ruler.
The lands slowly fell into decay and once mighty spires of the once great cities feel to ash. This is the time of ruins this is the savage lands of Vulkara.
Races of vulkara
Giant Kin: Can be fighters up to 6th level.
Being near tall and lumbering they have some natural strength that is just natural to their race as such they gain +1 to damage with melee weapons.
They are naturally magic resistant and gain +4 vs. magic and +2 vs. poison.
Giant Kin are easy targets and as such are at a +1 to hit
Being hardy folk they gain a +1 to all hit die rolls.
Lizard folk
Can be fighters up to 5th level, Magic-users up to 4th level and thieves up to 6th level.
-1 to hit because of their naturally hardened scales.
Can use their claws as natural weapons dealing one damage die
+2 saving throws vs. poison's
Moloch's (Primitive jungle dwelling folk)
Can be fighters up to 4th level and thieves up to 6th level.
+2 to hit with missile weapons
-1 to hit for small size
+4 saving throws vs magic
When being actively stealthy they gain +1 to surprise
Amazons
As per elf men and magic..
Just ideas that are subject to change..
Saturday, January 23, 2010
Vulkara
None of the standard races as per the usual. Some ideas i have so far will be Lizard-Men, Giant-Kin, Morlocks (tiny subterranean race), maybe amazons or something of the like...
Fighters, and magic-users will stay i do not see any reason to change the magic system but i will be removing clerics and adding in a home brewed thief. I am thinking about re imaging the combat system to suite my tastes that will only need d6's and also changing saving throws to suite these tastes as well. I also am going to kind of sci-fi things up a bit with giant lizards as mounts and variant armor and weapons.